/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// Network topology
//
//       n0    n1   n2   n3
//       |     |    |    |
//       =================
//              LAN
//
// This program demonstrates some basic use of the Object names capability
//

#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/csma-module.h"
#include "ns3/internet-module.h"

using namespace ns3;

NS_LOG_COMPONENT_DEFINE("ObjectNamesExample");

/// Counter of the received bytes.
uint32_t bytesReceived = 0;

/**
 * Function called when a packet is received.
 *
 * \param context The context.
 * \param packet The received packet.
 */
void
RxEvent(std::string context, Ptr<const Packet> packet)
{
    std::cout << Simulator::Now().GetSeconds() << "s " << context << " packet size "
              << packet->GetSize() << std::endl;
    bytesReceived += packet->GetSize();
}

int
main(int argc, char* argv[])
{
    bool outputValidated = true;

    CommandLine cmd(__FILE__);
    cmd.Parse(argc, argv);

    NodeContainer n;
    n.Create(4);

    //
    // We're going to use the zeroth node in the container as the client, and
    // the first node as the server.  Add some "human readable" names for these
    // nodes.  The names below will go into the name system as "/Names/clientZero"
    // and "/Names/server", but note that the Add function assumes that if you
    // omit the leading "/Names/" the remaining string is assumed to be rooted
    // in the "/Names" namespace. The following calls,
    //
    //  Names::Add ("clientZero", n.Get (0));
    //  Names::Add ("/Names/clientZero", n.Get (0));
    //
    // will produce identical results.
    //
    Names::Add("clientZero", n.Get(0));
    Names::Add("/Names/server", n.Get(1));

    //
    // It is possible to rename a node that has been previously named.  This is
    // useful in automatic name generation.  You can automatically generate node
    // names such as, "node-0", "node-1", etc., and then go back and change
    // the name of some distinguished node to another value --  "access-point"
    // for example.  We illustrate this by just changing the client's name.
    // As is typical of the object name service, you can either provide or elide
    // the "/Names" prefix as you choose.
    //
    Names::Rename("clientZero", "client");

    InternetStackHelper internet;
    internet.Install(n);

    CsmaHelper csma;
    csma.SetChannelAttribute("DataRate", DataRateValue(DataRate(5000000)));
    csma.SetChannelAttribute("Delay", TimeValue(MilliSeconds(2)));
    csma.SetDeviceAttribute("Mtu", UintegerValue(1400));
    NetDeviceContainer d = csma.Install(n);

    //
    // Add some human readable names for the devices we'll be interested in.
    // We add the names to the name space "under" the nodes we created above.
    // This has the effect of making "/Names/client/eth0" and "/Names/server/eth0".
    // In this case, we again omit the "/Names/" prefix on one call to illustrate
    // the shortcut.
    //
    Names::Add("/Names/client/eth0", d.Get(0));
    Names::Add("server/eth0", d.Get(1));

    //
    // You can use the object names that you've assigned in calls to the Config
    // system to set Object Attributes.  For example, you can set the Mtu
    // Attribute of a Csma devices using the object naming service.  Note that
    // in this case, the "/Names" prefix is always required since the _Config_
    // system always expects to see a fully qualified path name.
    //

    Ptr<CsmaNetDevice> csmaNetDevice = d.Get(0)->GetObject<CsmaNetDevice>();
    UintegerValue val;
    csmaNetDevice->GetAttribute("Mtu", val);
    std::cout << "MTU on device 0 before configuration is " << val.Get() << std::endl;

    Config::Set("/Names/client/eth0/Mtu", UintegerValue(1234));

    // Check the attribute again
    csmaNetDevice->GetAttribute("Mtu", val);
    std::cout << "MTU on device 0 after configuration is " << val.Get() << std::endl;

    if (val.Get() != 1234)
    {
        outputValidated = false;
    }

    //
    // You can mix and match names and Attributes in calls to the Config system.
    // For example, if "eth0" is a named object, you can get to its parent through
    // a different namespace.  For example, you could use the NodeList namespace
    // to get to the server node, and then continue seamlessly adding named objects
    // in the path. This is not nearly as readable as the previous version, but it
    // illustrates how you can mix and match object names and Attribute names.
    // Note that the config path now begins with a path in the "/NodeList"
    // namespace.
    //
    Config::Set("/NodeList/1/eth0/Mtu", UintegerValue(1234));

    Ipv4AddressHelper ipv4;
    ipv4.SetBase("10.1.1.0", "255.255.255.0");
    Ipv4InterfaceContainer i = ipv4.Assign(d);

    uint16_t port = 9;
    UdpEchoServerHelper server(port);
    //
    // Install the UdpEchoServer application on the server node using its name
    // directly.
    //
    ApplicationContainer apps = server.Install("/Names/server");
    apps.Start(Seconds(1.0));
    apps.Stop(Seconds(10.0));

    uint32_t packetSize = 1024;
    uint32_t maxPacketCount = 1;
    Time interPacketInterval = Seconds(1.);
    UdpEchoClientHelper client(i.GetAddress(1), port);
    client.SetAttribute("MaxPackets", UintegerValue(maxPacketCount));
    client.SetAttribute("Interval", TimeValue(interPacketInterval));
    client.SetAttribute("PacketSize", UintegerValue(packetSize));
    //
    // Install the UdpEchoClient application on the server node using its name
    // directly.
    //
    apps = client.Install("/Names/client");
    apps.Start(Seconds(2.0));
    apps.Stop(Seconds(10.0));

    //
    // Use the Config system to connect a trace source using the object name
    // service to specify the path.  Note that in this case, the "/Names"
    // prefix is always required since the _Config_ system always expects to
    // see a fully qualified path name
    //
    Config::Connect("/Names/client/eth0/MacRx", MakeCallback(&RxEvent));

    //
    // Set up some pcap tracing on the CSMA devices.  The names of the trace
    // files will automatically correspond to the object names if present.
    // In this case, you will find trace files called:
    //
    //   object-names-client-eth0.pcap
    //   object-names-server-eth0.pcap
    //
    // since those nodes and devices have had names associated with them.  You
    // will also see:
    //
    //   object-names-2-1.pcap
    //   object-names-3-1.pcap
    //
    // since nodes two and three have no associated names.
    //
    csma.EnablePcapAll("object-names");

    //
    // We can also create a trace file with a name we completely control by
    // overriding a couple of default parameters.
    //
    csma.EnablePcap("client-device.pcap", d.Get(0), false, true);

    std::cout << "Running simulation..." << std::endl;
    Simulator::Run();
    Simulator::Destroy();

    // Expected to see ARP exchange and one packet
    // 64 bytes (minimum Ethernet frame size) x 2, plus (1024 + 8 + 20 + 18)
    if (bytesReceived != (64 + 64 + 1070))
    {
        outputValidated = false;
    }

    if (!outputValidated)
    {
        std::cerr << "Program internal checking failed; returning with error" << std::endl;
        return 1;
    }

    return 0;
}
